Fast Travel In Video Games Is Cheating


Do you think fast travel as cheating? » Fri Dec 09, 2011 10:16 am It's not a cheat, but it's cheaply implemented lazy feature and lacking any ingame effects which (imo) would benefit it.

How to Fast Travel

Fast Travel In Video Games Is Cheating Money

Unfornutaley, The Surge 2 doesn’t have fast travel options. Although Medbays are kind of like Souls bonfires, they don’t offer a world map that lets you warp into places you previously visited.

If you, for whatever reason, want to return to an area you’ve been to hours ago, you’ll need to go the distance. Shortcuts and Lifter/Force Hooks help with that, of course, but you’re nonetheless going to spend a lot of time dodging enemies as you head back for an item you missed or to hand in a quest.

Beyond that, Lifter/Force Hooks won’t be immediately available to most players, so moving around the different zones early on is going to be a chore. The tram system from the original game sadly does not return in The Surge 2.


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Fast travel is a video gamemechanic used in open world titles that allows a player character to instantaneously travel between previously discovered locations without having to traverse that distance in real time. It is a type of warp that is specifically used to traverse the game's world rather than the inside of a level. Sometimes in-game time passes while fast traveling, while in other cases the travel is simply implied or the player is teleported by magical or technological means. While typically used as a means of providing convenience to the player, fast travel has been criticized as detracting from games' design, as some worlds or quests are designed to incorporate it at the expense of depth, memorability or realism.

Characteristics[edit]

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Fast travel is usually performed from an in-game menu upon accessing either a map of the overworld or an object such as a vehicle or save point. The player is immediately transported from one location to another, sometimes with an appropriate amount of in-game time passing in between, as though they had traveled straight to their destination.

Some games have restrictions on the amount of fast traveling that can be performed, generally by requiring the use of a purchasable item each time, like a tent or magical talisman. Others allow infinite fast travel with no penalty.

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Horses and cars are often used as partial substitutes for fast travel that allow for faster, but not instantaneous movement through the world.[1]

Reception[edit]

Doug Yale of GameCrate called fast travel a 'tremendous convenience' that makes game 'appealing to the masses' and helps players who are on a 'tight schedule', but suggested that players not use it for a better experience.[1] Brendan Caldwell of Rock, Paper, Shotgun went further in expressing his dislike of fast travel, stating that he enjoyed Skyrim much more after downloading a mod that allowed fast travel to be turned off.[2] He stated that 'fast travel removes all sense of real distance', citing Dark Souls, a game that was designed around walking, as evoking the concept and emotions of a journey much more, and stating that the removal of any boredom also eliminates the feeling of a 'real quest'.[2] While making the counter-argument that players would become too bored if they were forced to manually travel everywhere, he stated that it would force game designers to make the world interesting to walk through.[2]

Patricia Hernandez of Kotaku stated that playing Fallout 4 without using fast travel 'completely transformed' her experience with the game.[3] Similarly, Kirk Hamilton suggested fast traveling less in The Legend of Zelda: Breath of the Wild.[4]


See also[edit]

Travel

References[edit]

  1. ^ ab'Does fast travel help or hurt games? | GameCrate'. 2015-02-14. Archived from the original on 2015-02-14. Retrieved 2018-02-26.
  2. ^ abc'Journeys In Games: Let's Talk About Fast Travel'. Rock, Paper, Shotgun. 2015-06-26. Retrieved 2018-02-26.
  3. ^Hernandez, Patricia. 'You Should Try Fallout 4 Without Fast Travel'. Kotaku. Retrieved 2018-02-26.
  4. ^Hamilton, Kirk. 'If You're Playing Zelda, Try Fast Traveling Less'. Kotaku. Retrieved 2018-02-26.
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