Megaman 1 Cheats Game Genie

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Mega Man – Game Genie Codes The following are known Game Genie Codes for Mega Man on Nintendo Entertainment System (NES). AASPLAZAStart with 1 life IASPLAZAStart with 6 lives AASPLAZEStart with 9 lives OZSKPZVKInfinite lives TAXOIOGOStart with half energy SZKZGZSAInfinite energy AVVXLPSZNo harm from any enemies except for bosses TAOOYTGAMega-Jump OXSLEEPV + AUSLOEAZAlways get maximum. Nintendo (game genie) # a b c d e f g h i j k l m n o p q r s t u v w x y z a b c d e f g h i j k l m n o p q r s t u v w x y z. 38.6k members in the Megaman community. Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts.

This page contains changes which are not marked for translation.


Mega Man

Also known as: Rockman (JP)
Developer: Capcom
Publisher: Capcom
Platform: NES
Released in JP: December 17, 1987
Released in US: December 17, 1987
Released in EU: December 13, 1989
Released in AU: December 29, 1987
Released in KR: December 15, 1990

This game has unused code.
This game has unused graphics.
This game has regional differences.

This game has a bugs page
This game has a prerelease article

Mega Man is one of the great icons of the NES and a game that would go on to found a number of basic principles for 2-D sidescrolling action. These principles would be better refined in sequels and offshoots, but this is where a little blue robot first set out to stop Dr. Wily and collect all sorts of neat weapons.

It's also considered to be one of the hardest games on the NES.

  • 7Regional Differences

Unused Code

The Game Genie code PEXPIIAA (all versions) re-enables a strange bit of unused code: hold A on controller 2 while landing on the ground, and Mega Man will act as though he's been stunned by Guts Man's earthquakes. The purpose of this code is completely unknown, though it may have just been for testing purposes.

Unused Sprites

Sprites of Dr. Light talking and pointing upwards while wearing colored pants (the used sprite has white pants). They would have fit best in the ending, but really could have been anywhere.

An unused door that would have fit in the house from the ending.


(Source: The Mechanical Maniacs)

Super Cutter has three unused sphere-like details with its tiles. Concept art shows that it was planned to have a large body made of spheres, with the cutter being the head. Under the tiles is a mockup of how it would look.

Unknown tiles located between the enemies Pickelman and Watcher.

Unseen Title Screen Details

In-Game
With sprite layer disabled

Normally, Mega Man's face on the Japanese title screen is a sprite overlay to get around palette limitations, just like on his actual sprite. However, removing the sprite layer reveals that an identical background version is present underneath, using the same palette as the rest of his body (And as such also flashes when pressing start). As expected, this isn't the case for the international title screen.

Unused Copy Robot Behavior

Free genie game

As the Copy Robot boss in Wily Stage 2 has the same behavior as Elec Man, it has some unused behavior.

Normally, the boss room is a completely flat plain with nothing in the way of either the boss or the player. However, if the room is modified to include solid obstacles (as in the image), the Copy Robot boss will go to its 'jump' script, when blocked. This jump script is the same one used when the player presses the Fire button, which makes it hop randomly to the left or to the right.

It's also of note that if the player presses Fire while Copy Robot is falling from a higher platform, the 'jump' script will still trigger, making it appear as though the Copy Robot is jumping in mid-air.

Leftover of Unused Wily Level?

Free Genie Game

Stage ID 0A, past all 10 of the game's normal levels, appears to contain some leftover data from a removed Wily stage, perhaps Wily 5. Use code 0031:0A or Game Genie code ZALAPE while on the stage select screen to access it. However, Mega Man teleports into a part of Elec Man's level instead; further cheats are needed to access the actual unused level data.

Unused Decoration Behavior

Game
To do:
Get a video showing this.

The animated electricity in the walls of Elec Man's stage is able to hurt the player. Technically this isn't unused, but normally you cannot trigger it.

Regional Differences

Title Screen

JapanUSAEurope

Probably the most recognizable change. Aside from the obvious complete overhaul, the American and European versions were given a logo that remained a staple of the series outside Japan up until Mega Man 8.

The sound effect that plays when selecting a Robot Master also plays when pressing Start in the Japanese version, with Mega Man and the borders also flashing gray and white. The US and European versions silently flash the 'PRESS START' text. While Mega Man Anniversary Collection still retains most of the international versions' changes, the title screen is no longer silent while pressing the 'Start' button.

Sound Effects

In the European version of the game, two sound effects are noticeably different from their US or Japanese counterparts.

Nes Game Genie Cheat Codes

USA/Japan
Europe (60 hz)

The firing sound effect for the default weapon is supposed to play an upward-scaling set of eight notes, but in the European version, only five of these notes play while the other three are replaced by a sequence of five notes being played at the lowest possible key. The end result makes it sound like the Mega Buster is buzzing every time it fires.

USA/Japan
Europe (60 hz)

The landing sound effect also sounds quite different from the international versions. It actually bears a close similarity to the landing noise heard in the firsttwo Game Boy games, though that might just be a coincidence.

Bizarrely, the European versions of these sounds ended up in the Rockman Complete Works version of Mega Man on the PlayStation and the version included on the PlayStation 2/GameCube/XBox compilation, Mega Man Anniversary Collection!

Ending

JapanUSAEurope

The 'Presented by' in the North American version contains an out of place comma due to having omitted LTD. for some reason.


The Mega Man series
NESMega Man • Mega Man 2 • Mega Man 3 • Mega Man 4 • Mega Man 5 • Mega Man 6 • Wily & Right no Rock Board
Game BoyMega Man (Prototype) • Mega Man II • Mega Man III • Mega Man IV • Mega Man V • Wily & Right no Rock Board
DOSMega Man • Mega Man 3
SNESMega Man 7 (Prototype) • Rockman & Forte • Mega Man's Soccer
GenesisMega Man: The Wily Wars
Game GearMega Man
ArcadeMega Man: The Power Battle • Mega Man 2: The Power Fighters
PlayStationMega Man 8 (Prototypes) • Mega Man: Battle & Chase
Sega SaturnMega Man 8
GameCubeMega Man Anniversary Collection
PlayStation PortableMega Man: Powered Up
WiiWareMega Man 9 • Mega Man 10
WindowsMega Man Legacy Collection • Rockman Strategy
Nintendo 3DSMega Man Legacy Collection
Nintendo SwitchMega Man 11
Mega Man X
SNESMega Man X • Mega Man X2 (Prototypes) • Mega Man X3 (Prototypes)
Game Boy ColorMega Man Xtreme • Mega Man Xtreme 2
PlayStationMega Man X3 • Mega Man X4 (Prototype) • Mega Man X5 (Prototype) • Mega Man X6 (Prototype)
PlayStation 2Mega Man X7 (Prototype) • Mega Man X8 (Prototype) • Mega Man X: Command Mission (Prototype)
WindowsMega Man X7
PlayStation PortableMega Man Maverick Hunter X
Mega Man Legends
PlayStationMega Man Legends (Prototypes) • Mega Man Legends 2 (Prototypes) • The Misadventures of Tron Bonne
Nintendo 64Mega Man 64 (Prototype)
Mega Man Battle Network/Star Force
Game Boy AdvanceMega Man Battle Network • Battle Network 2 (Prototype) • Battle Network 3 • Battle Network 4 • Rockman.EXE 4.5 Real Operation • Battle Network 5 • Battle Network 6
Mega Man Battle Chip Challenge
GameCubeMega Man Network Transmission
WonderSwan (Color)Rockman EXE WS
Nintendo DSMega Man Battle Network 5: Double Team DS • Rockman.EXE: Operate Shooting Star
Mega Man Star Force • Mega Man Star Force 2 • Mega Man Star Force 3
Mega Man Zero/ZX
Game Boy AdvanceMega Man Zero • Mega Man Zero 2 • Mega Man Zero 3 • Mega Man Zero 4
Nintendo DSMega Man Zero Collection
Mega Man ZX • Mega Man ZX Advent
Other
iOS/AndroidRockman Xover
Retrieved from 'https://tcrf.net/index.php?title=Mega_Man_(NES)&oldid=866675'
Strategy Guide

Note: This game is also titled Rockman X: Cyber Mission.

GenieHard mode

Successfully complete the game to unlock the hard difficulty setting.

Extreme mode

Successfully complete the game on the hard difficulty setting to unlock the extreme difficulty setting. Extreme mode consists of the eight Bosses without the story version of the game.

Game Shark Codes

Note: You must have a 2.1 or higher version of the Game Shark to use these codes in a Game Boy Color system.

Infinite Lives010365D3
Infinite Health019021D5
Infinite Shotgun Ice011E6DD3
Have All Body Parts01FF83D3